So, that said-the only remaining question is, how do trains that share tracks avoid stalling (coming face to face)? Don't allow them that option is the answer. Thus why only the latter should do any waiting. A raw materials train will struggle to create $100,000 per year. Passenger/mail/finished/intermediate goods trains can bring as much as $2,000,000 per year. These are lower profit trains, and thus why you should have them share, not the high profit trains. Track 4 (upon upgrading the depot to station) would be used to bring in the cheap stuff-raw materials. So for example, you'd have say 3 tracks going from Station A to Station B. THESE are the trains that should share tracks. And as many inbound (raw materials) trains as you need to reach efficiency in your station. Ideally you want 2 or 3 outbound trains (ie moving passengers and finished/intermediate goods to and from the station). If you look through the forums, I show how you can indeed route DOZENS of trains into one station, with minimal waiting. If you are trying to maximize profit, you wouldn't want more than 3 or 4 tracks in a station-as you'd be competing with yourself with the 2nd station. But they each answer a more specific question: Are you trying to just have fun, and have 2 stations (or 8 tracks) for fun? Or are you trying to maximize profit? Think of it as part of the overall goals that must be accomplished in your game. I generally design my maps to be played with AIs that have to be bought out. Alternatively, you could have only 2 cities, both Start Cities, and play with only 2 AIs and accomplish the same thing. Of course, it will take some time to accomplish this and you will need to make enough money to buy out the competition, but it will result with one of the cities having 2 stations. Then you will need to build out from your start city to one of the other 3, build your own station, then buy out this competitor. Play the game with 3 AIs and it will start with you and the 3 AIs all located in the 4 cities. For example, you could make a map with 4 cities (instead of 1 as you mentioned) located near the middle of the map and make them the only Starting Cities in your map. You will now have 2 stations in that city. You can not build more than 1 station per city, however you can build a station in a city already occupied by a station owned by an AI player and then buy out the AI. Four tracks per station is an SMR game limitation.
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